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#1
Free discussion / How to Farm Stubs in MLB The S...
Last post by jhb66 - Today at 09:06:16 AM
July's mid-month push in MLB The Show 26 rewards players who stop chasing every objective at once and build a short, repeatable route. If your Stubs balance is running low, even a small stash of MLB 26 stubs can help you avoid wasting time on random pack openings, but smart program planning matters more than buying your way through the week. The current focus is on Team Affinity and Spotlight-related collections, with Red Diamond path cards sitting behind several layers of progress.

Build a Route Around Objectives, Not Modes

The quickest sessions usually come from combining activities that advance more than one requirement. Start with the refreshed daily Moments, especially on July 15, since they provide easy early progress, stronger Stub payouts, and useful parallel XP multipliers. From there, move into WBC Events or a short Mini Seasons run instead of loading into a mode with no connection to your active missions. This approach keeps each inning productive and makes the grind feel less scattered.

Conquest is still useful when a current program ties rewards to specific territories. Don't clear the entire map automatically if only a few areas count toward your objectives; claim the relevant spaces, collect the program progress, and move on when the return drops off. Mini Seasons are a better choice when you need controlled at-bats, pitching innings, or player-specific stats. During busy online periods, offline modes can also save time by avoiding lag while your progression continues.

Save Cards Before You Spend Them

One easy mistake is selling or exchanging every milestone card as soon as it appears. Hold program cards until you have checked your active collections, because some July rewards can open additional sets and improve the value of cards you already earned. The same rule applies to favorite MLB stars: review their player missions before replacing them in your lineup. The themed equipment and boosts may be more useful than a small immediate Stub return, particularly for players still building a reliable squad.

Pack luck can change the pace of the grind, but it shouldn't control your plan. Use earned Stubs on a specific new pack drop only when the cards fit a collection, lineup need, or mission target. Random openings are tempting after a long session, yet they can leave you short when a guaranteed requirement appears. From what I've seen, players make steadier progress by choosing one collection target, finishing the connected Moments and missions, then spending only after the reward path is clear.

The mid-July window is best used as a catch-up period rather than a reason to rush every mode. Finish the daily challenges first, stack WBC Events with Mini Seasons, and check Conquest requirements before committing to a full map. Keep milestone cards, track player missions, and protect your Stubs for confirmed needs; if you still need a small budget boost, cheap MLB 26 stubs can supplement that plan without replacing it. This keeps your MLB The Show 26 progression moving before the end-of-month reset.
#2
Beginner Talk / U4GM Analysis | Monopoly go Ju...
Last post by jhb66 - Today at 09:04:55 AM
A rushed board upgrade can eat through dice and cash before you realize the event window is already closing. On July 15, Monopoly Go gives you several short opportunities to recover that value, especially if you connect your building plans with Monopoly Go Stickers progress instead of rolling without a target. Builder's Bash, Rent Frenzy, and the final hours of several challenges all reward players who plan around timing rather than chasing every square.

How to Use Builder's Bash Without Wasting Resources

Builder's Bash appears in two one-hour sessions, with the first expected around midnight Pacific Time and another during the afternoon. Landmark construction and upgrades receive major discounts, making these windows more valuable than ordinary building periods. Save enough cash before the event starts so you can complete several meaningful upgrades instead of spending everything on a single landmark.

The best target is usually the board that is closest to completion. Finishing a board can improve your progression and may help you collect remaining event rewards, while scattering small upgrades across several boards often leaves you short on cash later. Check your available money, then decide whether the discount supports a full push or only a few high-priority builds.

Dice and Cash Priorities for July 15

Keep a cash reserve before Builder's Bash so you can take advantage of both discount sessions.
Use higher multipliers only when you have a clear reason to land on useful spaces or collect event points.
Don't spend all your dice before the afternoon session if your board still needs expensive upgrades.
Complete Quick Wins early because their rewards can support later rolls and provide extra Blocks Boutique progress.
Track the event clock manually because short flash events can disappear while you are focused on building.

Rent Frenzy and Roll Match Tactics

Rent Frenzy lasts about 30 minutes and increases the value of property landings. It is a good time to use a moderate multiplier when your token is positioned to reach several properties, but forcing rolls from a poor position can waste dice. Rent Frenzy is most useful when paired with a board that has plenty of active properties and when you still need points for a tournament or limited-time reward track.

Roll Match is a much shorter evening event, lasting around 10 minutes. Treat it as a focused burst rather than a reason to roll continuously. Check the available rewards first, set a small dice budget, and stop when the return no longer justifies the cost. Short events are where many players lose resources by reacting emotionally to near-misses.

Last-Chance Events to Finish Today

Okily Dokily Garden ends at 1 PM ET, so unfinished token progress should be handled before the deadline. Blocks Boutique also closes after its three-day run, making remaining orders more important than routine board upgrades. The Springfield Monorail Tournament is another priority for players near a better leaderboard reward tier. Focus on achievable milestones instead of trying to overtake the entire ranking at the last minute.

Late-game players should avoid converting every resource into one final push. Keep some dice for the next cycle, especially if your current reward tier requires an unrealistic amount of additional activity. For players short on a specific collection item, buying Monopoly Go Stickers can fill a targeted gap, but only after checking which missing items actually block progress.
#3
Installation and Setup / Avoid Season 14 Mistakes with ...
Last post by jhb66 - Today at 09:02:02 AM
You know that feeling when a Torment run eats your best materials, drops a weak key, and leaves your build hitting like a wet noodle? That's Season 14 in a nutshell during the first few days. "Season of Death Awakening" went live on June 30, 2026, and it's still the active season on July 15. Pandemonium Ruptures, undead enemies, and Deathtoll Chambers promise big returns, but the reward loop only feels good when your route matches the current patch. Keep a few Diablo IV Items options in mind while you test new setups, because the strongest build on paper can still collapse when its key affixes refuse to cooperate.

Start With Progression, Not Hoarding

The July 14 patch, 3.1.1, changed the early priority list. Deathtoll Chambers now offer better key guarantees at higher Torment levels, while Corrupted Reapers drop more Pandemonium Fragments. Don't sprint straight into the hardest content with an unfinished seasonal board. Clear the opening quests, then push the Seasonal Reputation Board and Glints of Hope tasks before spending fragments on experimental crafting. A clean daily routine looks like this.

Finish the next seasonal quest before farming random events.
Claim every available Seasonal Reputation Board reward.
Run Pandemonium Ruptures when your route already passes nearby.
Save Deathtoll Chambers for higher Torment tiers once your damage and defenses hold steady.

Where Good Runs Turn Bad

The system is built to pull you from reputation into repeatable content, then toward Mythic crafting. That path makes sense. The problem is that many players burn Deathtoll keys at low Torment, chase fragments before unlocking their seasonal rewards, or keep repeating an outdated build guide. The July 14 changes matter here. Let higher Torment improve your key value, and let Corrupted Reaper kills fund the next crafting cycle. Use the Horadric Cube after checking the reduced fragment costs, then enchant the weak affix on a Unique, Mythic, or Iconic item instead of throwing the whole piece away. That one change can rescue a build before you replace it.

Pick Your Power Spike Carefully

Chain Lightning received help, Overpower mechanics are stronger, and several class passives now carry more weight. Sorcerer, Druid, and Paladin players have the clearest reasons to revisit their setups, especially for solo farming and group runs in The Tower. Still, a buff doesn't make every skill package efficient. For short sessions, use the class you already understand and spend fragments on one missing upgrade. For a longer season push, test reworked Mythics after your reputation track is moving. A stable rare or Unique setup that clears consistently beats a flashy Mythic plan that needs three perfect drops.

Answering the Common Grind Question

Should you farm Deathtoll Chambers immediately? Only when your current Torment tier gives better keys without turning each run into a slow rescue mission. Start with seasonal quests, finish the first reputation milestones, and then compare your Chamber clear time against Pandemonium Ruptures. If your build needs one stubborn upgrade, checking buy cheap Diablo 4 gear can save a failed crafting session. Then spend fragments with a target, enchant one item at a time, and move up Torment when the run feels controlled.
#4
General Discussion / Improve Diablo 4 Builds with U...
Last post by jhb66 - Today at 08:57:40 AM
I wasted more time than I want to admit perfecting a build before checking whether it actually fit the content I was farming. In the current Diablo 4 setup, the best Diablo IV Items are not automatically useful if your character lacks mobility, boss damage, or a reliable defensive layer. I now test a build in dense events, a boss fight, and group content before spending rare materials on it.

Build Choice Depends on the Activity

Spiritborn remains an easy pick for players who move constantly. Spirit-swapping gives the build a flexible rhythm, and that matters in crowded events where standing still usually costs more time than a small damage upgrade saves. I like it for farming and mixed endgame sessions, but I would not copy a high-end setup without checking its resource needs first.

Paladin, sometimes called Crusader in community discussions, makes more sense when the group needs someone who can absorb pressure and control space. The extra blocking and movement options are useful in The Tower, especially when a party is still learning positioning. It is less exciting for solo players who only care about clearing speed, so I would not build one just because it performs well in organized groups.

Sorcerer and Druid are in a better spot for players who enjoy clearing packs rather than constantly swapping characters. Chain Lightning and Overpower directions can perform well with the right Rune Words, but the supporting gear still matters more than the skill label. A half-finished version often feels worse than a complete, less fashionable build.

Where Players Lose Their Materials

Enchanting is the easiest place to burn through a useful stockpile. I stop rerolling once an item has two practical affixes and a tolerable third one. Chasing a perfect result on temporary gear delays progression, especially when the next upgrade may replace the item entirely.

Pandemonium Fragments should be treated as a progression resource, not something to spend whenever the inventory gets crowded. I keep a reserve for planned crafting sessions and avoid mixing several unfinished upgrades at once. Completing one weapon or defensive slot is easier to evaluate than spreading materials across an entire character.

1. Finish one reliable farming build before investing in a second character.

2. Save rare materials until your equipment has reached a stable upgrade stage.

3. Test survivability before judging a build by its fastest clear.

Party Content Rewards Preparation

Mercenaries can cover gaps in solo play, but they do not replace learning mechanics. For Dark Citadel runs, Party Finder is usually more efficient than repeatedly entering with an uncoordinated group. Bring a build that contributes something clear: damage, control, protection, or consistent support. A balanced party often finishes faster than four players chasing identical damage profiles.

Use Shared Progress Carefully

Realm-wide Paragon makes switching characters less painful, but it can also encourage premature rerolling. I would finish the important milestones on one character before spreading attention across several builds. Swapping for a specific activity is useful; abandoning a nearly complete setup because another class looks stronger in a tier list usually costs more time than it saves.

Keep patch notes nearby, but judge changes through your own farming route. Fixes and system adjustments can change the feel of a build without making every old item worthless. For players short on time, buying cheap Diablo IV Items may help fill one stubborn slot, but I would still compare the cost against materials needed to craft a replacement. Your best upgrade is usually the one that removes a real bottleneck, not the one with the highest item power.
#5
Beginner Talk / Re: Remembering Image Location...
Last post by AdmFubar - July 14, 2026, 11:37:51 PM
these image folder, were they created manually? or did you do a collect for output for these two documents? if the former, then open the documents and do a collect for output "save". you will be prompted to create a save folder, i'm not sure if it will work with the current folders you have, but i dont think it should be an issue. the collect for output function will create a sub-folder for the images for that document. and scribus should reference the image directories separately for the respective documents.

let us know if this works for you.
#6
Beginner Talk / Remembering Image Locationa
Last post by guthpublication - July 14, 2026, 02:04:50 PM
I have two unrelated projects, A.sla and B.sla.
Images for ProjectA are located in a folder called ImageA.
Images for ProjectB are located in a folder called ImageB.
If I open and work on A.sla, then open B.sla, I would like B.sla to remember that the images it uses are in the ImageB folder, not in the ImageA folder I was using for the other project. Changing the folder where I have an image seems to change the settings globally, not for an individual sla [similar issues also with where I print a PDF etc]
#7
Layout Issues / Re: Creating columns when not ...
Last post by SyndrelaHong - July 12, 2026, 10:49:12 AM
One thing that's helped me with Scribus is creating a small test document first to make sure everything behaves the way I expect before applying it to the full project. It saves a lot of frustration if something is off. Let us know what version you're using too, since that can sometimes make a difference.
#8
Linux / Re: Scribus 1.7.3 crashes due ...
Last post by MrB - July 09, 2026, 10:02:16 PM
I think I have fixed this in 1.6.7.svn/1.7.4.svn
#9
Linux / Scribus 1.7.3 crashes due to S...
Last post by SilverGreen93 - July 09, 2026, 08:33:24 PM
Hi,

I am running Manjaro Linux with KDE Plasma and zsh shell.
I get this error when launching Scribus 1.7.3 after compiling it:

❯ scribus                                                       
scribus: magick/error.c:1049: ThrowLoggedException: Assertion `exception->signature == MagickSignature' failed.
Scribus Crash
-------------
Scribus crashes due to Signal #6
Calling Emergency Save
zsh: segmentation fault (core dumped)  scribus

#10
MacOS / Re: 1.6.6 Unstable on my Mac
Last post by MrB - July 08, 2026, 09:46:11 PM
~/Library/Application Support/Scribus and ~/Library/Preferences/Scribus are the two locations you'd want to delete files from, with Scribus closed. Unless your disk is corrupted, removing the Application files will likely do nothing.