A few responses.
Making the actual HSV "rainbow" color picking window larger would mean that manual dexterity is less taxed to get any desired degree of precision of color selection. This may not the place to be saving interface real estate. The current size feels too small to me. Any given movement of the mouse makes too big a change in color. I cannot make movements fine enough to make subtle changes. I am a painter and color relationships matter to me. I feel like I am unable to control color. I feel like I make big sloppy changes even when I put 100% concentration into controlling my movements.
Another possibility - would arrow keyboard input be usable to nudge the control point within the rainbow? I see that I can influence the sliders below, but would it make sense to retain the focus on the rainbow window, and allow very fine movements via arrow keys? Just an idea. If any good, I imagine this could get added now or later.
GarryP, as usual, cuts directly to the heart of the problem in the color dialogs. At an absolute minumum, it takes eight clicks to set a new color. I am sure that could be reduced.
There are other places where intermediary dialogs have to get clicked through with no benefit. Adding glyphs off the keyboard is the same. First it takes two clicks to get to something called the "Character Palette". Then, since that is just a conduit to Glyphs, another click, and then I have arrived at the "Enhanced Character Palette". And then, rather than using the logical process where a single click would only highlight a glyph, and a double click would enter it in text, a doubleclick merely puts that glyph in an intermediate state. Then it takes yet another click to enter the glyph into one's text. Then I need two more clicks to back out of two dialogs. In sum, it takes eight clicks or more to invoke the dialogs, insert a glyph, and back out of the dialogs.
I see no benefit from those intermediary dialogs. I would be very pleased if the number of functions that tale one through useless screens were reduced.
Beyond that, enabling a different and more emphatic action from a double click than from a single click makes for efficiencies with little downside. I don't know if there are other places differentiating between single click and double click actions could be useful?
<rant>I feel the same about the text editor. I do remember reading somewhere that it does have some value, but for the life of me, it feels like one more wall, one more set of avoidable clicks, one more interference, between me and doing design. Why should I work in an interface where imoprtant modifications are invisible when I can just work inside my document where I can see what I am doing?</rant>
There are two things I want to speak to here. One is that the list of wanted features may at some point be just too much for Martin. For me, if we can make real progress, even if not perfect, I am in favor. Perfection may not be a valid goal. Martin please speak up if you reach a limit?
The other is that the scope of things that are being talked about might veer into layers of software I suspect no longer are "interface" features. I suspect that both the color dialog and the glyphs could each be unified much as a matter of a new interface and reconnecting interface controls to existing underlying functionality. But, I want to encourage Martin and the devs to speak up if my or anyone's requests start heading into the under-the-hood code. I don't see that here, but please feel free to direct me to the new features wanted list if I'm off topic on any commennts here. I'm not a developer so my view of what connects to what and how is just guesswork.